There are times when the world reminds you that you controls nothing. Today one of those days. I wake up pretty confident of another common but nice day and suddenly it starts getting dark and cloudy and by the afternoon the solution was to come back to Cuba again. A misunderstanding in my visa terms leads to this. I don’t blame anyone or anything but me and yet, is just life, it happens some times.
Now I have a hard mixture of feelings, in one side is the happiness to see my family, usual friends and usual environment again and the other side is the family I drop here and all the plans thrown under the bus.
I’m not saying goodbye, I will still be in my place poking code and doing my best, just unplugged from the world but will do my best to eventually breath again internet, and hopefully meeting really soon. I’m just saying: See you all 🙂
Well, recent code review also lead to improved Swirl Clay making it more usable and safer, previously was very easy to get stretched mesh so the tool was usable for few initial strokes only. no longer a problem now 😛
What have started as a bug hunting optimization have forked an architectural update of base LC tools .
Of course, I will continue focusing on stabilizing current LC implementation toward new Beta, because new one still need some work and tests, so is unlikely artists will see it soon, also, this new rewrite is internal, so tools remain behaving the same but it “completes” the LC data structures to allow easier/faster/more efficient implementation of existing and new tools.
This was a pending debt I have had with myself since long ago 😉 and you all know I cannot be too long time doing grunt maintenance work because my brain have a high risk of generate a new idea in the process 😛
Here’s a new tool to the 3dcoat work flow, a decompose tool that separate loose object parts. It is an important addition to create/extract new parts, spot possible mesh problems (floating unneeded geometry) and many more that artist can face in everyday tasks. It was conceived originally as an artist troubleshoot tool request but I quickly realize the general potential of this tool.
EDIT: Last minute added Selective Decompose, using freeze flag, you can specify which parts will be decomposed, useful when you only need a subset of the generated parts.
I have been quite busy working over a powerful new major tool: Bridge
It can robustly connect any arbitrary part of meshes, being tunnels or bridges, with any shape and any amount of polygons unlike common bridge implementation in most modelers that requires equal amount of vertices per connecting boundary. Bridges can be accurately cut, smoothed and subdivided all at user control level. One powerful feature of this tool is that , unlike cutting holes with booleans, it can create holes with completely different endpoints shapes. And much more, the workflow possibilities of this tool are endless.
Hoy es uno de esos días en que mi vida personal tiñe lo que veo y matiza lo que siento. Se que es un estado pasajero pero no por eso menos real e intenso mientras vivo estas cíclicas depresiones. Me recuerdan que no se puede ser tan egoísta como para desear y merecer siempre la felicidad y que vivir es como caminar sobre un infinito campo minado, donde a medida que pasan los años estas se van cerrando a tu paso…hasta que das el último.
Alguien dijo que el secreto de la infelicidad es pensar en uno mismo, y es verdad, pero cuando todo lo que se tiene es tu ser, es lo mínimo que puedes hacer por ti poque nadie mas lo hara. Cada cual carga con su rosario de problemas, algunos tan virtuales como una frivolidez otros tan terribles como una enfermedad terminal, pero de común, cada ser humano siente sus problemas con igual intensidad y no discrimina en importancia.
A veces siento que tengo mi vida en “pausa”, pero no importa, ya mañana estare mejor, hoy solo quería deahogarme.