New Bridge tool

hi 🙂

I have been quite busy working over a powerful new major tool: Bridge

It can robustly connect any arbitrary part of meshes, being tunnels or bridges, with any shape and any amount of polygons unlike common bridge implementation in most modelers that requires equal amount of vertices per connecting boundary. Bridges can be accurately cut, smoothed and subdivided all at user control level. One powerful feature of this tool is that , unlike cutting holes with booleans,  it can create holes with completely different endpoints shapes. And much more, the workflow possibilities of this tool are endless.

Hope you like it.

15 responses to “New Bridge Tool”

  1. Very Cool.

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  2. Hope there will be a way to “bridge by path” in the future, Direct bridge is nice but not flexible enough. A bridge function that follows a free spline/nurbs path would make it really powerful. But very nice up to this point. 🙂

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