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QuickPose tool
Hi Here’s the first test of QuickPose tool, a surprise tool I was working on. As its name points, is a tool aimed for quick and dirty posing and transforming a selected region from a mesh. It turns an area into a rubber like material so all transformation are nicely propagated to the vertices in…
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Strong smoothing
Hi Smoothing algorithm seems to be a never ending source of inspiration. There´s probably as much smoothing algorithm as there´s researchers out there! So far 3dCoat has a plenty of smoothing tools, but nearly all of them suffered when mesh density is high or varies a lot across a surface. Every artist know this when…
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CopyClay Laplacian Bending
For CopyClay I´ve actively researched several bending algorithm. Making the parts seamless blend with the base mesh is far from trivial, and many algorithms can be used. A membrane based algorithm was first develop, which strored an offest from an ideal membrane for each vertex, it turned out not very robust and limited. Then I…
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Bridge split factor
Hi Working over few bugs in Bridge I realize that not always we need such a high resolution in bridging detail provided by the automatic splitting algorithm implemented in it. And the fact that in most cases tunnels are hidden from the actual models it can be good to fine tune its detail level so…
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Simplicity is the key
Hi All Some weeks ago I got a pretty interesting mantis bug repport about LiveClay couldn’t correctly handle long stretched triangles. I’ve develop for current LC tools a very advanced splits triangle criterias that ensure we always get nice triangulation, nice topology and nice valence on the mesh, in a very organic like way. Also…