Here’s the first test of QuickPose tool, a surprise tool I was working on. As its name points, is a tool aimed for quick and dirty posing and transforming a selected region from a mesh. It turns an area into a rubber like material so all transformation are nicely propagated to the vertices in a physical way.
Sometimes you don´t need complex setup just for bending few parts from a model 🙂
Under the hood it performs complex implicit representation of the mesh and store its diferential coordinates in order to preserve high frecuency detail when the mesh is deformed.
Still is subject to further optimization and interface change, particularily I need to add support for pose rotations so stay tunned!