QuadPaint: your personal footprint.



Recently I’ve added two preview modes for QuadPaint:

Realtime: Where you can see changes continuously, is better suited for experimentation and small to medium patches.

Performance: Update is done at the end of every change, ideal for medium to large patches.

Off: No preview, use only if the patches have lots of self intersections and vertices count.

In every stroke, new vertices can be added, removed and pinned. Strokes can be cut and weld too. Strokes defines the boundary and also the internal polygon flow.

There are three quadrangulation algorithms as well:

Direct, it will find the optimal way to connect the existing boundary directly.

Paving: Will try to find an optimal tiling based on the boundary

Hybrid: A new algorithm that combines the best of both.

Hope you like it!

Video music: Guts and Bourbon, Kevin MacLeod.
QuadPaint: your personal footprint.

QuadPaint preview



Recently I have ironed out QuadPaint and improved lots of things under the hood. So far it is shaping into an awesome and fast retopology sketch tool.  Strokes also did allow to add, remove, collapse and split vertices for finer control over the output but is still not exposed to the GUI, I will add it soon. I’m considering also live previews so artists can have instant feedback over stroke changes. More importantly is the possibility to be the base of interesting new tools.

Hope you like it!

QuadPaint preview