Improved surface reconstruction algorithm

After many attempts I finally got a really nice algorithm for surface reconstruction, now the triangle density is much more uniform, is like a flow I may say ๐Ÿ˜›

Since a picture worth thousand words, take a look:

This is the raw output of the Reconstructor, without smoothing, curvature preserving and other post-process steps that further improve the result. This is just to compare against the previous solution the fundamental of the algorithm.

Note: Click on images to see them with better resolution ๐Ÿ˜‰

Original hole test, non uniform
Original hole test, uniform
Previous base reconstruction algorithm, non uniform starting mesh
New base reconstruction algorithm, non uniform starting mesh
Previous base reconstruction algorithm, uniform starting mesh
New base reconstruction algorithm, uniform starting mesh
New base reconstruction algorithm, with all post-process improvements activated

Hope you like it!

Improved surface reconstruction algorithm

Curvature interpolation or better surface reconstruction

Hi all ๐Ÿ™‚
Ok, this is a nice and very important feature ๐Ÿ˜‰ I have improved the algorithm to make the holes reconstruction more smooth and continuous , the artist will have some control over the “smoothness” of the reconstructed mesh.
It does not aim for a “perfect” reconstruction but instead for a “good enough” reconstruction as an artist tool. The reconstruction problem is a multidimensional one that has as many solutions as researchers have the field ๐Ÿ˜‰

I hope you like it!

Note: sorry for the bad screen capture, some codecs problems will solve soon ๐Ÿ˜›

Curvature interpolation or better surface reconstruction