After many attempts I finally got a really nice algorithm for surface reconstruction, now the triangle density is much more uniform, is like a flow I may say 😛
Since a picture worth thousand words, take a look:
This is the raw output of the Reconstructor, without smoothing, curvature preserving and other post-process steps that further improve the result. This is just to compare against the previous solution the fundamental of the algorithm.
Note: Click on images to see them with better resolution 😉
Hi all 🙂
Ok, this is a nice and very important feature 😉 I have improved the algorithm to make the holes reconstruction more smooth and continuous , the artist will have some control over the “smoothness” of the reconstructed mesh.
It does not aim for a “perfect” reconstruction but instead for a “good enough” reconstruction as an artist tool. The reconstruction problem is a multidimensional one that has as many solutions as researchers have the field 😉
I hope you like it!
Note: sorry for the bad screen capture, some codecs problems will solve soon 😛