3D Coat and 3DCoat latest demo versions are available to download in trial versions and if you decided they are a perfect fit for your pipeline it can be purchased here.
My initial works on fluid from particles was handed over to Janne Karhu, module administrator of the particle system at the time. It was already integrated after Blender 2.5
Blender Volumetrics was made official in Blender mainstream, integrated and further developed by the render module administrators.
The sources can be retrieved through a subversion client (no password required) at the following address
https://svn.blender.org/svnroot/bf-blender/trunk/blender/
You can directly download blender builds with volumetric rendering (named blender 2.5) from graphicall.
Its license is GPL :
Contributor(s) to the volumetric renderer:
Initial contributor for the volumetric code: Raúl Fernández aka Farsthary
New volumetric renderer: Matt Ebb aka Broken, hired by Promotion Studio/Red cartel
Light cache based multiple scattering approximation, initial voxeldata texture code, Depth cutoff threshold:Raúl Fernández.
Trilinear interpolation adapted from PBRT
Tricubic interpolation from libtricubic
VFX integration and optimization: Daniel Genrich aka Genscher (smoke simulator) and Janne Karhu aka Jahka (particle system)
VFX original algorithms: Niels Thuerey et al.
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