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Toda’s update….
Hi 🙂 In my previous LiveClay brushing algorithm, I was using a 2-neighbourhood vertex selection derivative to improve topology quality while stroking and in order to achieve that I also…
Hi 🙂 In my previous LiveClay brushing algorithm, I was using a 2-neighbourhood vertex selection derivative to improve topology quality while stroking and in order to achieve that I also…
3D 3D-Coat 3dcoat 3D contour Blender Brush Build Christmas CleanClay Close Holes closing holes continuity curvature Decimate Discount Extrude Filling holes Final Gathering forgetting Hole Holes Internet LiveClay live Clay mesh reconstruction modeling Modeling timelapse Move one click PaintHoles reconstruction Reduce Remove retopo sculpting search engine Shell Smooth smoothing Steam Symmetry tessellation Topology freedom Unlimited Clay `