Non overlapping shell

Hi πŸ™‚

test showing correctly generated shell
test showing correctly generated shell

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Currently I’m finishing a very nice tool: A non overlapping Shell tool. I have made in the past our current Shell tool but it is a common shell algorithm found in virtually every 3D package: it just offset object surface, so if you need an object of a given thickness for 3D printing or other use where it “must” have that thickness and no other, unless you manually tweak the previous generated shell and depending on the complexity of the model …you are out of luck.
With this new tool, no matter the thickness value you want, it will be correctly calculated, so overlapps will just be solid or welded as a real solid objects with cavities should do.
Algorithms develop for this tool can be useful in other parts of 3DCoat too, it was my first slip on “remesh” type tools…so who knows what the future may bring? πŸ˜›

Non overlapping shell

PaintHoles tool and Shell command

PaintHoles is a LC based new tool that allows to accurately draw and paint holes over surface meshes, and used in combination with the new Shell command, a missing feature, allows interesting sculpting possibilities πŸ™‚
Hope you like it!

EDIT: OOOOOPS!!!!!!!!! πŸ˜€ πŸ˜€ πŸ˜€ πŸ™‚ πŸ™‚ 😐 😦  ,Extract as Skin tool in the VoxTree perform the same action as an artist appointed, I apologize πŸ˜› , this is an example of a redundant development… anyway, I think previous existing tool should be more visible ;)
thanks. So really the only new tool is PaintHoles πŸ˜›

PaintHoles tool and Shell command