Hi everyone 🙂
I’ve just finishing implementing a very interesting mesh smoothing/ relaxation algorithm. previous method, the common Laplacian method tends to cluster detailed zones, thus increasing the detail contrast on a topology level. This method performs the contrary: it smooth and dissolves the detail into surrounding mesh, making detail transition smoother, achieving topology smoothing and geometry smoothing at the same time. both method can complement each other for a great artist controlled smooth tool 🙂
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