Well guys, the time has come, finally volumetrics is on the way thanks to the incredible effort, talent and interest of Matt Ebb, the whole blender community the blender devs, and this servant 😉 I´m very gratefull for that.
Two years ago, when I saw with envy the Ligthwave Hypervoxels I wanted something similar in Blender. Then I start thinkering with Blender node materials to see if something similar could be achieved, then, frustrated, I have jumped to python scripts, and finally realize that the only way where to get dirt into the source code and the rest, is history 🙂
With smoke simulations happen similarily, my original code in volumetrics and smoke simulation where of little reuse value to Matt and Daniel Genrich but at least they serve to shake the blender world to show that those features where very possible, and that devs with the rigth knowledge and skills could implement them much better.
If I only be a catalyst of them I´m more than happy 🙂
One important lessong I have learned: A working proptotype of feature, even if is buggy and spaguetty like implemented worth thousand request in forums, so don´t be afraid of source codes and if you have an idea and some free time, give a try!
Still current volumetrics miss some features like full external shadow support but the first milestone has being set. The first iteration is nearly done but that is not the end of the story 🙂 , just the begining
Now this site will get a new name: Thinker Code , instead of True Volumetrics because as you have noticed I have broaden my scopes and also, I enjoy coding to the point that I feel I´m toying with it rather than working.
I really owe to much to all of you, thanks.
Farsthary
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