Hi 🙂
There are lots of approaches to cap the holes of your imported models or accidentally broken models, most of them can be classified in two groups: reconstructive and tessellation , reconstructive tries to “guess” what was the shape and curvature of the missing parts, while tessellation based methods just cap the hole. this has its advantages, many tools need perfectly closed models to perform operations on them and also, 3D Coat already has with LiveClay an extensive set of tools to beautify/change and improve topology so we just need to cap those holes in models. While in Voxel mode there’s such an option, is not surface based and the results is quite destructive for imported models, so thanks to LC algorithms we have implemented a Close Holes command that you can enjoy soon 😉
Cheers
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