Hi all !
At some point Luxrender will include blender hair support, since my pathtracer is build on top of Blender it has native support for blender hairs so I wanted to take a sneak peak of reference GI hairs 🙂
hope you like them
Hi all !
At some point Luxrender will include blender hair support, since my pathtracer is build on top of Blender it has native support for blender hairs so I wanted to take a sneak peak of reference GI hairs 🙂
hope you like them
Very interesting. Looks good.
Does that work with Blenders Radiosity and Hairs, too?
Should try it.
How long was the render time (end what was the rendering-system) ?
Great work FarstHary & CO!
Greets,
Dennis
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Wow!!!! Amazing!
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good one FarstHary!!
do you have any more info, render times/sampling/number of hairs etc?
it would be nice to watch those stats get better and better as you work 🙂
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sweetness!!!
will lux be integrated in blender, or are you aiming for external support here?
cheers =)
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I appreciate the creative effort you put into your test images.
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awesome, i love the last one. keep going!!!
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Muy buenos renders!!
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Beautiful looking as always Farsthary!
As kernond said above, your test images are always beautiful works of art (along with your code, I’d bet!). The green one is especially beautiful! We’re just finishing off a major website project at the moment, and then we’re looking forward to starting on the art website we told you about before. We just got the boat and landscape painting back from the framer and they look beautiful! We couldn’t be happier. 🙂
Anyway, GI hair is an excellent accomplishment! Keep up the great work, we’re all so grateful for what you’ve done. Your work will lead you to many great things. Take care and all the best!
Blendiac
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this is an awesome work!!
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!!! great work and great images!!!
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Scary awesome images, I wonder if you’d consider posting high-resolution versions, especially the last two.
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great images, thank you for all your hard work 🙂
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Wow, pretty cool. You’ve been doing a pretty good job farsthary. Awesome work.
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Wow, that looks awesome. Keep up the great work man!
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That looks really great! Would your path tracer work with the blender texture bake function?
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One more big step. Great work Raul !
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Raul I have been trying to give you this link to the files for the past weeks! but your mail keeps falling
http://www.graphicall.org/builds/builds/extrabuilds/Subir.tar.gz
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GREAT WORK!!
It’s possible that the mesh emit light as in the photos, with the tests build??
I want play with
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End of thread. No more comments.
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Wow! This blog looks just like my old one! It’s on a
completely different topic but it has pretty much the same layout and design. Outstanding
choice of colors!
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