First baby steps of LiveClay feature in 3D-Coat!

Hi guys!

Still is too early to make official announcements so just take it like a status report of the upcoming feature in 3D-Coat: LiveClay. LiveClay is the equivalent as Unlimited Clay in Blender, it means Dynamic subdivision sculpting but eventually will become much more ๐Ÿ˜‰ This is a very rough screen shot of two strokes in the same low detail surface, with and without dynamic subdivision.

3D-Coat LiveClay example

There’s a lot of road to walk still, and getting used to a new code base requires time ๐Ÿ™‚ but as you know, I love to have my task list full. I also have Blender news for this week so stay in touch ๐Ÿ˜‰

Cheers to all,

First baby steps of LiveClay feature in 3D-Coat!

23 thoughts on “First baby steps of LiveClay feature in 3D-Coat!

  1. FreeMind says:

    Much more then Unlimited clay?
    Like, what more could it do?
    Weld and make holes? Or is it a secret?
    That’s awesome.

    I just hope you won’t leave Blenders UC in a weaker state then you are reaching for Coat ๐Ÿ˜‰

    Best of luck and patience.


  2. Kalle-Samuli Riihikoski says:

    I didn’t expect to see this so soon. That’s awesome. I can see that you are having
    a great start in 3d-coat team. great, great…


  3. arman says:

    Wow, its so nice to come into your blog for reading, because it looks like there is in every time something new and interesting. ๐Ÿ™‚


  4. Andreas Galster says:

    I’m a little confused I always thought 3D coat is based on voxels, so it’s resolution independent? But as it seems it’s polygon based?


    1. BeatKitano says:

      Andreas Galster: Both, there is somekind of polygonal proxy in “surface mode” which enable the user to sculpt polygons directly and the changes are transfered to the voxel cloud. This is true both ways. So imagine you can make whathever you want in surface mode and switch back to voxel to make boolean operation: ultra powerful mix.


    1. farsthary says:

      No man, is not dead, it means I need to separate naming in order to post for Unlimited Clay (Blender) and LiveClay (3D-coat) and avoid users confusion ๐Ÿ˜‰



      1. FreeMind says:

        It may not be confusing for us that read your blog, but Imagine this:
        A guy sees an awesome feature in blender called “unlimited clay”, then he checks out 3D coat, he tries to find unlimited clay, but he can’t find it, because he doesn’t know that the name is different.

        I am for keeping the same names between programs to avoid confusion.
        That’s like calling morph targets as shapekeys, i find it ridiculous.


      2. farsthary says:

        Hi ๐Ÿ™‚

        The common feature name to Blender, 3DCoat and Sculptis is Dynamic Subdivision Sculpting. Comercial softwares likes stiky feature names oriented to users that don’t need to care about the technical name, Unlimited Clay and LiveClay are just two artist oriented names, and moreover, two different development project names, I can’t post “Added feature X to Unlimited Clay for Blender” and “Added feature Y to Unlimited Clay for 3D-Coat”, instead “Added feature Y to LiveClay” and followers will now inmediately what I’m talking about ๐Ÿ˜‰


  5. I can see few unhappy feedback from the blender users on your 3D coat post ๐Ÿ˜ฆ
    it seem that the blender community feel like you’ll quit it,
    I was sad a bit in the beginning as well, and happy for you in the same time, cause you did a lot already for blender, so now ppl expect you to keep fallowing,
    But it’s so cool to have job that you like to do ๐Ÿ™‚

    Anyway take care man, I wish you’ll fully enjoy ur now job and coworkers



    1. farsthary says:

      Hi ๐Ÿ™‚

      No please, don’t be sad, I’m not quitting, I just have to split my time among projects, it was time to give feedback about the LiveClay feature, UnlimitedClay is in a pretty advanced state so I have to priorize LiveClay a bit, also community has many pending cool features that I wish they wait no longer.


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