A quick test of the quadrangulation algorithm for arbitrary contours, I have remapped the functionality to the close holes tools just for development purposes, so don’t take the Interface as is, also the results are not turned into actual geometry for now. Is just to test how well and robust the algorithm can optimally fill any given contour (the holes) with quads. By no means a trivial task. 😉
What actual tools would you think can benefit from this?