FIRST TEST BUILD RELEASED
Finally I get the first build of volumetrics, as a suggestion download
first the documentation (english or spanish) and the test suite, then the Build:
- Linux
- Mac leopard (intel) (Thanks Jens!)
- Win32 (Thanks Travisdk!)
- Mac Power PC (Thanks Chris!)
- Win32 SVN for Pentium IV or above (Thanks JMS!)
- or from the sources (2.46) through this clean patch (Thanks again Travisdk!)
and start by opening the .blends to see some nice set ups, Ranging from Procedural
stack of textures, to simple nodes set ups, and image based volumetrics.
There’s still many things that I announced before but where not ready for
test build.
I hope you like it and send me feedbacks please!
——
Hi, this is a friend from Farsthary: I have created and I am seeding the whole torrent package (sources + things above except the non-linux builds (done after))
July 8, 2008 at 10:24 am
Great work Farsthary, cant wait for a windows buils so i can test it mysef.
seems to be that some people have problems using your patch, so hopefully that can be figured out soon.
Keep up the great work
July 8, 2008 at 11:20 am
Yeah, this is really an achievement, especially when one considers his poor working conditions!:)
@Joel: right, I am not sure about it but it seems that some files have been forgotten during the patch creation. Hopefully he should upload the files in order that somebody produces a fresh patch and so on..
July 8, 2008 at 11:23 am
Ohhh!
Its time to play and try out the Volumetrics in Blender!
Yeah!…(waiting also for a windows build!)
Thank YOU so MUCH!!
Keep up the Great work!!!
July 8, 2008 at 4:12 pm
Great! can’t wait for the windows build!
I’m too lazy to reboot into Linux ; )
July 9, 2008 at 11:26 am
Nice work – this is VERY cool, and should be very useful on the next Blender open-source movie Durian.
July 9, 2008 at 11:49 am
Thank you very much! I can’t wait to get time to check it out! Keep up the great work.
July 11, 2008 at 1:51 am
Great! I will check this out tonight! What a great initiative. I wish you all the best.
July 11, 2008 at 9:20 am
thnks a lot dude.. U ROCK ..
July 11, 2008 at 3:20 pm
Awesome Dude.
thanks for your efforts
July 12, 2008 at 2:40 am
Just amazing. I can’t thank you enough for your efforts. I’m watching images of an entirely different class spill out of a program that I thought I knew pretty well. I’ll pass along any issues I find with the 32bit Linux build.
July 12, 2008 at 2:46 am
Gracias por este gran trabajo. Sencillamente increible. Hermosas imagenes. Gracias nuevamente y segui adelante. FUERZA!
Andrés
Montevideo – Uruguay
July 12, 2008 at 4:15 am
Thank you SO much for making a mac PPC build, I VERY VERY much appreciate this. Can’t wait to start blending beyond the limits of 2D polygons in 3D space.
You rock!
July 12, 2008 at 4:44 am
What’s up my dear brother, that’s absolute awesome!!!!!!!
Estas escapao!!!!! Volumetrics have put Blender on the next level
3ds max is now in the dirt, did you know it cost about 3500$
go farsthary GO!!!!
chama ahora todo lo que hace falta es que seas miembro del proximo open source movie!!!!!!
July 13, 2008 at 5:29 am
[...] Link [...]
July 17, 2008 at 7:42 am
[...] He thanked me for the ppc binary!! Yay! [...]
July 17, 2008 at 6:08 pm
i hope i’m the only one having this problem, but following the tutorial step by step, the only result i got was a semitransparent cube, textured on the surface… if possible, could anyone post, in simple steps, something that worked for him/her? that way i’ll know exactly where’s the problem.
anticipated thanks, whatever the replies. unfortunately, i can’t give proper thanks because i have no result…
July 18, 2008 at 10:00 am
i downloaded the “testing_suite.zip” files and they work, i open them, render, and it works. i can even see the correct preview. shift p also works. now i know i’m missing something. i tried to verify all the settings, textures, rendering, but i have them all the same(!)
the whole situation begins to be downright scary. if anyone can help, please, don’t hesitate…
July 24, 2008 at 5:20 pm
sorry for the late reply, but i got the problem: my .b.blend file. i deleted it and now it works. i still don’t know what was wrong with it, but, who knows, now it works.