Radial Symmetry for 3DCoat

Hi all 🙂

Yesterday I took some time to improve the current symmetry tool and extend it to allow Radial Symmetry, this is a very useful tool very suited for lots of situations and very time saving.

Hope you enjoy it soon 🙂

Cheers,
Farsthary

13 responses to “Radial Symmetry for 3DCoat”

  1. Nice,

    That looks awesome…I can’t wait to try it out!

    -G

    Like

  2. When is it coming to Blender? 😦

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  3. motorsep,

    This has been in blender for over a year now.

    Like

    1. No, he is adding to the topology as he paints. In blender you just move around on existing topology.

      Like

    2. motorsep is refering to this post… so radial symmetry. and not dynamic tesselation.

      Like

  4. Looking great. This makes many artist more than happy. Thanks a lot.

    Like

  5. Runtime error every time start demo, sphere primitive to voxel, press Liveclay, touch surface once with the tool Runtime error, crash. 3d-Coat-V35-21

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  6. This video looks great.

    Like

  7. Hi 🙂

    This is just Radial symmetry, not liveClay, the current GUI is a hack to show the functionality but it will be definatelly different 😉
    Expect soon awesome news from LiveClay 😉

    @motorstep
    Yes, Blender have had radial symmetry for long ago.

    Like

  8. So no more blender development anymore?

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  9. @tungee Raul has always coded for fun and the challenge but lack of Internet access ,isolation,bmesh,lacking of interest from devs(not artists has made coding for blender less then enjoyable.
    he released his code along time ago and we are yet to see an up to date build for unlimited clay.
    its clear to me that raul has done as much as he could do given his circumstances and another dev could carry the torch if people are still interested. is raul really the only one that can code uclay into blender? i think not

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  10. So raul just dropped unlimited clay fro blender 8(

    oh so sad….

    Like

  11. continuously i used to read smaller posts which also
    clear their motive, and that is also happening with
    this article which I am reading here.

    Like

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